Workshop: Play Unsafe – How Improv Can Change The Way You Role-play

Often, we treat roleplaying games like work. We buy shelves of thick books. We plan detailed adventures. We memorize rules.

Explore what happens when you throw away the serious stuff: when you stop working, stop planning and start playing.

I’m running a workshop for the Raleigh Tabletop RPG’s Meetup and I’ll be covering a more freestyle, risk-taking and creative way to play your characters.

Make roleplaying less like work, more like play.
Stop killing other player’s ideas and build on them instead.
Use status techniques to play your characters.
Put stories at the heart of your game.
Lots of ideas from the book Play Unsafe: How Improvisation Can Change The Way You Roleplay by Graham Walmsley

First-Time-GM’s Guide to Game Mastering

Various published role-playing games.
Photograph provided by Raleigh Table-top RPG meetup.

Welcome to the rewarding and challenging game master’s side of the table. This information packet has been created to help new game masters understand the main concepts involved in running a session for a role-play game and help them have a positive first experience as a game master. This information has been assembled for the Raleigh Tabletop RPGs (RTR) Meetup members. If you do not live in the Raleigh area, has many other gaming groups listed throughout the country. Gaming groups are everywhere and finding a group is the first step to running a game.

To begin with, it is highly recommended that you play in a table-top role-play game before you try to run one yourself. If you have never had the opportunity to play game, please check out the First-Time-Players Guide to Role-playing Games. In that guide, new players learn what a role-playing game is, how to prepare for attending their first game and some general questions to ask the game master. For the rest of this guide, we’ll assume you have played in some role-playing games before but want to learn how to run your own game. This packet will discuss: figuring out when and where your game will be hosted; the style of your game; choosing a game; prepared modules vs. creating your own adventure; setting and mood; and how to deal with problems. Continue reading First-Time-GM’s Guide to Game Mastering