Winds of Change – Desert Mirage

All the News Hot Enough to Print!

The testimonies from the deceased starlet Mirella and Amyrka the dancing bear have sealed the fate of Meadowlark’s Travelling Circus! Authorities have not released transcripts of the testimonies but a reliable source states that the evidence was “Quite damning.”

In a related note, Rolendo and Nighrenah have been released after sentencing. The district attorney’s office has released a statement announcing the sentencing for the two celebrities after their involvement with illegal narcotic drug trading. Both have been fined an undisclosed amount, were sentenced to community betterment projects and have been assigned parole officers.

The Bardic Extravaganza schedule has been updated! Kami Kami Kameleon will be performing tonight and tomorrow night The Winds of Change will take the stage. The contest ends early this year due to two troupes being removed from the schedule. All of the members Meadowlark’s Travelling Circus have been arrested. Banned from Squalor’s two surviving members have conceded after the death of their songstress, Mirella.

Banned from Squalor has donated the funds raised during their drive to resurrect Mirella to a local orphanage instead. Rumor has it that the siren had refused to return to life despite clerical interventions on her behalf.

Winds of Change – Dawn of Worlds creation session notes

The First Age

Year Deity Action
0 Lunea Created a lake
Tesla Created The Diamond Moon
Aztarte Created a desert
Harridis Created a forest
Vel-tyno Created an island.
500 Tesla Created The Coal Moon and The Ice Moon.
Aztarte Created a forest.
Harridis Added to the island of Flord.
Vel-tyno Created a reef.
Vistas Created a mountain.
1000 Lunea Created a river.
Tesla Created mountains and a volcano with mithril deposits.
Aztarte Created an avatar.
Harridis Added to a forest and created a canyon.
Vel-tyno Added to a forest.
Vistas Created more mountains.
1500 Lunea Created a lake.
Tesla Created The magically enhanced Emerald Moonenhanced and a portal.
Aztarte Created a forest and The Sun.
Harridis Added magic to the The Coal Moon
Vistas Created an avatar and a river
2000 Tesla Created the Shifting Sands of Knowledge and Everfill Waterfall.
Harridis Created Snowy Sky Mountain and a cold climate around it.
Vel-tyno Added a new race, the Troglodytes.
Vistas Created a river, a dead magic zone, a wild magic zone and mountains.
2500 Aztarte Created a new race, the Sphinx.
Vel-Tyno Activated a portal.
Vistas Created mountains, fertile fields and vinyards.
3000 Lunea Created a new race, the Moon Pixies.
Tesla Created a low gravity area, Advanced the Sphinx with Philosophy.
Harridis Created a new race, the Mithril Orcs, and expanded a jungle.
Vel-tyno Advanced the Troglodytes with Psionics
Vistis Created a portal to the Astral Plane
3500 Tesla Added to a jungle, created another portal, expanded forests near the Sphinx.
Aztarta Created a new order, The Bardic Tutors, and advanced the Sphinx with Engineering.
Hardis Shaped a sea, islands and a portal.
Vel-tyno Created an Avatar.
Vistis Created more mountains, hills and vinyards.
4000 Lunea Added more forest.
Tesla Crystal Aquaduct.
Aztarte Crystal Aquaduct.
Hardis Desert and swamps.
Vel-tyno Created fjords.
Vistis Created the Spirewoods.
4500 Lunea Crystal Aquaduct.
Tesla Crystal Aquaduct.
Aztarte Crystal Aquaduct.
Hardis Updassim Mens ???.
Vel-tyno Created sinklands and earth wells.
Vistis Created a desert.

Continue reading “Winds of Change – Dawn of Worlds creation session notes”

Winds of Change – Calling All Entertainers

Do you have what it takes to win?

Join us for The 2063rd Annual Bardic Entertainment Extravaganza
sponsored by The Bardic Tutors.
Performance teams of three compete for the title of Most Entertaining Troupe! Who will walk or fly away with The Golden Pyramid this year?

The 1st week of Aztarte in the Grande Theatre of Helios.

Competitors stay at the luxurious Lexeni Hotel in downtown Helios.

Winds of Change – Entertainment Troupes

Banned from Squalor
Kannolt – Kobold Political Satirist
Mirella – Siren Songstress
Nighrenah – Shadow Pixie Dancer

Kami Kami Kameleon
Kami Hypnotist
Kami Music and Dance
Kami Skits
Kami culture is quite confusing to other races. Their performances are charming but nonsensical to most outsiders.

Meadowlark’s Traveling Circus
Meadowlark – Minotaur songstress
Richardin – Wereshaman animal tamer
Jakke – Pygmy acrobat and contortionist

Mystic Perception
Unicorn Illusionist
2-headed Ogre Chanting
Hawkman Sorcerer

The Hapless Harpies
Harpy Song
Harpy Dance
Harpy Magic Tricks

The Unknowable
Thrykreen Beat Boxers
Weaver Soloist – cello, base, violin and flute
Spire Gnomes on Prancing Ponies

The Winds of Change (The PC’s)
Musical Talent
A Comedy Skit
Large Scale Illusions

Character Concept: Irella the Wanderer

Primary Motivation: discovery and adventure! to explore, meet people, and see new places

Emotional Disposition: curious but apathetic

Sense of Humor: sarcastic

Flexible nonchalant, tolerant, open-minded, adaptable

Secretive closed, mysterious, evasive, cryptic

Favorite Topics of Conversation: the road, other travellers, weather, exotic locations

Quirks, Habits and Oddities: humming, superstitious

Hobbies and Enjoyments fishing, storytelling

•Irella’s family homestead burned to the ground when she was but a toddler. Her uncle, Nadoin, rescued her from the fire.

•Irella grew up with Nadoin on the road and learned much of her worldly knowledge from him.

•Irella does not know where she was born or where her family homestead was located. It was many years ago and her uncle rarely spoke of home before he died.

•Nadoin once told Irella that there was Elven heritage in her father’s family but that the elven ancestor was from so long ago that it was hardly worth mentioning.

•Irella has travelled to see this “Great City beneith a cloud from three waterfalls”


Bagarth – A roguish human who travels the roads, sings songs and keeps Irella company on the road now and then. He tends to travel with caravans, selling his services as a scout and woodsman.

Riyah – A shy elven slave that Irella saved from a cruel master and dispicable living conditions at a outlaying farm.


Vantar – A mercenary and bounty hunter seeking revenge for the stolen diamond that Bagarth liberated from his possession. He and Irella have had several run-ins.

Trigat – The wealthy farm owner who lost his slave, when Riyah helped the elven girl escape and travelled on the road together for a while.

Visit Irella’s page on Obsidian Portal.

Antagonist – Varola Deathsong, Vampire Bard Darklord

Varola Deathsong appears to be about 16-20 years old. She walks with a sway, taps her feet to music when she sits and is usually humming to herself. She prefers rowdy crowds and loves attention.

Varola arrives out of nowhere. She makes use of many secret passages, back doors, tunnels and her vampiric abilities to make a sudden appearance. Her magical instruments enhance her talents and help her to enrapture any crowd.

Bar patrons who see her perform on a regular basis believe her to be a tease, a flirt and overly ambitious. Few know her true nature.

Varola lives above the worse quality inn and tavern in the city and loves it there.

Her goal is to rule Nidala from behind the scenes. She starts many rumors and spreads a lot of gossip to keep the city interesting. Deathsong suffers from immortality blues and bores easily. She handles problems by hiring oters, seducing those that she can use, public speaking, intrigue, rumors, blackmail and bartering. Direct methods would be less entertaining. Continue reading “Antagonist – Varola Deathsong, Vampire Bard Darklord”

Character – Y’lene, Drow Priestess

“We sure didn’t pick her for her personality” – Sardis.

A dark elf enshrouded in a dark grey cloak hides her face from the light.
After leading a failed expeditionary raid into a village in northern Nidala, Y’lene has agreed to travel with a group of adventurers. She provides them healing and combat support.

Y’lene: Female Elf(Drow) Clr16; CR 17;
Medium Humanoid(elf);
HD 16d8; hp 86;
Init +5; Spd 30 ft/x4;
AC 23 (+6 armor, +5 dex, +1 natural, +1 misc), touch 16, flat-footed 18;
Base Atk/Grapple +12/+12;
Full Atk +13/+8/+3 One-handed (1d6+1;20/x2) Rod of the Matriarch, +19 One-handed (1d4+2;19-20/x2) +2 Hand Crossbow, +12/+7/+2 One-handed (*;20/x2) Touch, +17/+12/+7 Two-handed (*;20/x2) Ray, +12/+7/+2 One-handed (1d3;20/x2) Grapple;
AL CN; SV Fort +12, Ref +12, Will +18;
Str 10 (+0), Dex 20 (+5), Con 10 (+0), Int 12 (+1), Wis 22 (+6), Cha 26 (+8);;

Skills: Bluff¹ +14, Concentration¹ +14, Heal¹ +14, Knowledge (religion) +15;

Feats: Maximize Spell(PH 97), Augment Healing(CD 79), Spontaneous Wounder(CD 85), Sacred Healing(CD 84), Reach Spell(CD 84), Daylight Adaptation(RE 108), Extra Wounds(CoD 42);

Racial Abilities:
× Dexterity+2, Constitution-2, Intelligence+2, Charisma+2
× Base land speed of 30 feet.
× Darkvision 120 feet.
× Immunity to sleep effects
× Spell-like abilities: 1/day – dancing lights, darkness, faerie fire.
× Spell Resistance 27
× +2 racial bonus on saving throws against Enchantment spells or effects.
× +2 racial bonus on Listen, Search, and Spot checks.
× Automatic Searching: Passing within 5 feet of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it
× +2 racial bonus on Will saves against spells and spell-like effects.
× Proficient with hand crossbow, rapier, and short sword.
× Light Blindness(Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds you for 1 round. On subsequent rounds, you are dazzled as long as you remain in the affected area.
× Favored Class: Cleric

Class Abilities:
× Aura of Chaos(Ex): You have a overwhelming aura of Chaos.
× Aura of Evil(Ex): You have a overwhelming aura of Evil.
× Spontaneous Casting: Can spontaneously cast Cure spells; by sacrificing a pre-prepared spell of equal or higher level.
× Restricted Spells: cannot cast Lawful or Good spells.
× Turn Undead(Su): Can turn undead 11 times per day. A turning check is made on 1d20+10; turning damage is equal to 2d6+24 on a successful check.
× Domains:
× Destruction: You can smite an opponent once per day, gaining a +4 bonus to your attack and +16 to damage.
× Trickery: Bluff, Disguise, and Hide have been added to your list of cleric class skills.

City by the Silt Sea – Part II: In the Silt Sea

Dark Sun 3.5 campaign played by Nathan, Russell Sid on Saturday, April 16th, 2011. GM’d by Melissa.

Sardis disappeared, taking Jaden’s sister’s body with him after declaring that he was needed elsewhere.

Deep in the underhold of the captured pirate ship, a prisoner was found bound and gagged. The sun cleric, Aeotos was briefly questioned and welcomed to the crew due to his polite manners.

A wanderer, Azurus, walked across the silt and decided to join in the crew’s quest to the ruins of Guistenal.

Tarak spotted pirates during his night watch. Jaden, Passk and Shallovar manned the silt skimmer during an attack by two pirate vessels. The ships floated silently in the night, each controlled by a kenetecist. As the battle ensued, Passk’s newly captured ship was uprighted by a spell of reverse gravity and then destroyed by a spell of detonate. Fortunately, one of the enemy pirate ships survived the confrontation and was confiscated by Passk and crew.

Tarak and his “sand gator” shared some of their pirate corpses with a hungry Giant, avoiding an unnecessary confrontation.

Antagonist – Elena Faith-hold, Crazed Paladin Darklord of Nidala

Please note that this character has been ported over from second edition materials.

Elena Faith-Hold: Female Human Ex-Pal10; CR 10;
Medium Humanoid(human);
HD 10d10+30; hp 103;
Init +2; Spd 20 ft/x3;
AC 23 (+9 armor, +3 shield, +1 deflection), touch 11, flat-footed 23;
Base Atk/Grapple +10/+16;
+18/+13 Two-handed (1d10+11;17-20/x2) +2 Bastard Sword, +9/+4 Thrown (1d6+6;20/x2) +1 Silver throwing hammer(Thrown), +18/+13 One-handed (1d10+8;17-20/x2) +2 Bastard Sword, +17/+12 One-handed (1d4+7;20/x2) +1 Heavy Shield;
AL LE; SV Fort +10, Ref +5, Will +5;
Str 22 (+6), Dex 15 (+2), Con 17 (+3), Int 11 (+0), Wis 14 (+2), Cha 20 (+5);;
Skills: Concentration¹ +16, Intimidate¹ +12, Knowledge (religion) +13;
Feats: Combat Casting(PH 92), Dodge(PH 93), Exotic Weapon Proficiency(PH 94) (Sword, Bastard), Improved Critical(PH 95) (Sword, Bastard), Persuasive(PH 98);
Racial Abilities:
× Base land speed of 30 feet.
× Bonus Feat: 1st level bonus feat
× Favored Class: Any

City by the Silt Sea – Part I: Tales of the Ruins

Dark Sun 3.5 campaign played by Russell, Patrick and Sid on Saturday, April 9th, 2011. GM’d by Melissa.

Three unlikely companions met in the city of Nibeney.

Tarak arrived in the city shortly after rescuing some elves in the desert and promising to finish their mission with the Veiled Alliance.

Jaden crossed the tablelands in search of his spell casting sister, an evil sorceress.

Sardis found himself returned to Athas but still far from his home.

There were rumors of ancient ruins nearby (and treasure!). Items of ancient magics were showing up in the Elven Market of Nibenay. The local templars appeared to be interested in acquiring the items for themselves.

Once the three agreed that there were many interesting things going on in the ruins of Guistenal (and treasure!), they decided to travel there with a dwarven pirate named Passk. The Silt Stalkers, now led by Jaden’s sister, attacked the crew’s silt skimmer and combat ensued. Victory went to Tarak, Jaden, and Sardis. Much cargo and booty was had by all.