Mud Prog Guide – Part 1 – MPCommands

While working with mud programs in Dawn of Time version S, I found there were more mpcommands available than the help files listed.  After going through the code, I’ve created a full list all of the mpcommands here. Mp commands are special commands that allow mobiles (NPCs) to perform scripted…

Lands of Oneiro – Creation Myth

Back in the ’90s, I built Athens the MUD using the real-life geography of Greece and maps of mythological locations based on their story details.  While I built everything from the depths of Tartarus, to the almost exact layout of Athen’s ancient city streets, to the fiery lava tubes of…

Getting Dirty with MUDs – Again.

It was late in the summer of 2004 when I closed down the Greek mythology adventure MUD, Athens.  Even though I had very rudimentary programming skills, I had extensively altered the code base (Dawn of Time) to give the game a customized and very thematic feel.  Two years of my…

Melissa’s Customized Session Cheat Sheet for Game Masters

In my experience, having a 1 page cheat sheet for each session has benefits that far outweigh the time that it takes to build it.  I recommend creating a unique sheet for each session, a new cheat sheet for that specific game. Plot Hooks – You should create hooks for…

5 Things Every GM Wishes You Wouldn’t Do

My most recently played game was a Call of Cthulhu boxed adventure being run for a large group of eight players, most of whom I was meeting for the first time. We had a fantastic, patient and knowledgeable Game Master but the game was disappointing. There was one player whose…