Example Object Mprog – Quest Journal

This quest journal is an object that runs a prog whenever a player looks at the object. All the prog does is echo at the player the name of the quests they are on based on the tokens they carry (301, 302, & 303 as examples). If a player is…

Mud Prog Guide – Part 2 – If Checks

While working with mud programs in Dawn of Time version S, I found there were more If Checks available than the help files listed.  After going through the code, I’ve created a full list all of the If Checks here. act Checks the mobs act flags. if act $i sentinel…

Mud Prog Guide – Part 1 – MPCommands

While working with mud programs in Dawn of Time version S, I found there were more mpcommands available than the help files listed.  After going through the code, I’ve created a full list all of the mpcommands here. Mp commands are special commands that allow mobiles (NPCs) to perform scripted…

Lands of Oneiro – Creation Myth

Back in the ’90s, I built Athens the MUD using the real-life geography of Greece and maps of mythological locations based on their story details.  While I built everything from the depths of Tartarus, to the almost exact layout of Athen’s ancient city streets, to the fiery lava tubes of…

Getting Dirty with MUDs – Again.

It was late in the summer of 2004 when I closed down the Greek mythology adventure MUD, Athens.  Even though I had very rudimentary programming skills, I had extensively altered the code base (Dawn of Time) to give the game a customized and very thematic feel.  Two years of my…

Melissa’s Customized Session Cheat Sheet for Game Masters

In my experience, having a 1 page cheat sheet for each session has benefits that far outweigh the time that it takes to build it.  I recommend creating a unique sheet for each session, a new cheat sheet for that specific game. Plot Hooks – You should create hooks for…