After more than a decade away from MUD coding, I decided to get back into the swing of things. I was struggling with getting the codebase to compile on my own computer, so I made the decision to get a hosted server. I decided to go with a server at…
Example Object Mprog – Books w/ Language Skill Requirements
Here’s a simple object prog that will check to see if a player has a high enough language skill level to read a book. The Item Vnum: 1001 Type: book Level: 0 Area[1]: global.are Cost: 0 Weight: 0.5 lbs Condition: 100 …
Example Object Mprog – Quest Journal
This quest journal is an object that runs a prog whenever a player looks at the object. All the prog does is echo at the player the name of the quests they are on based on the tokens they carry (301, 302, & 303 as examples). If a player is…
Mud Prog Guide – Part 2 – If Checks
While working with mud programs in Dawn of Time version S, I found there were more If Checks available than the help files listed. After going through the code, I’ve created a full list all of the If Checks here. act Checks the mobs act flags. if act $i sentinel…
Mud Prog Guide – Part 1 – MPCommands
While working with mud programs in Dawn of Time version S, I found there were more mpcommands available than the help files listed. After going through the code, I’ve created a full list all of the mpcommands here. Mp commands are special commands that allow mobiles (NPCs) to perform scripted…
Lands of Oneiro – Creation Myth
Back in the ’90s, I built Athens the MUD using the real-life geography of Greece and maps of mythological locations based on their story details. While I built everything from the depths of Tartarus, to the almost exact layout of Athen’s ancient city streets, to the fiery lava tubes of…