Dungeon Keepers: Shopping List

While the damaging effects of many poisons are listed in the DMG, there is no price list for poisons. A normal adventuring party doesn’t usually spend a great deal of their budget on poison. Here is a quick List of prices that I came up with for the Game.

Source Type/Fort Save Initial Damage Secondary Damage Cost
Drow Poison Injury DC 13 Unconsciousness Unconscious for 2d4 hrs 75
Oil of taggit Ingested DC 15 Unconscious 90
Small centipede Injury DC 11 1d2 Dex 1d2 Dex 90
Bloodroot Injury DC 12 1d4 Con + 1d6 Wis 100
Greenblood oil Injury DC 13 1 Con 1d2 Con 100
Aresnic Ingested DC 13 1 Con 1d8 Con 120
Black adder venom Injury DC 12 1d6 Str 120
Blue whinnis Injury DC 14 1 Con Unconscious 120
Id moss Ingested DC 14 1d4 Int 2d6 Int 125
Medium-size spider Injury DC 14 1d4 Str 1d4 Str 150
Stripped toadstool Ingested DC 11 1 Wis 2d6 Wis + 1d4 Int 180
Carrion crawler brain Contact DC 13 Paralysis 200
Large Scorpion Injury DC 18 1d6 Str 1d6 Str 200
Giant Wasp Injury DC 18 1d6 Dex 1d6 Dex 210
Lich dust Ingested DC 17 2d6 Str 1d6 Str 250
Shadow essence Injury DC 17 1 Str* 2d6 Str 250
Dark reaver powder Ingested DC 18 2d6 Con 1d6 Con + 1d6 Str 300
Sassone leaf residue Contact DC 16 2d12 hp 1d6 Con 300
Malyss root paste Contact DC 16 1 Dex 2d4 Dex 500
Nitharit Contact DC 13 3d6 Con 650
Purple worm Injury DC 24 1d6 Str 1d6 Str 700
Terinav root Contact DC 16 1d6 Dex 2d6 Dex 750
Ungol dust Inhaled DC 15 1 Cha 1d6 Cha + 1 Cha* 1000
Dragon bile Contact DC 26 3d6 Str 1500
Insanity mist Inhaled DC 15 1d4 Wis 2d6 Wis + 1d4 Int 1500
Deathblade Injury DC 20 1d6 Con 2d6 Con 1800
Burnt othur fumes Inhaled DC 18 1 Con* 3d6 Con 2100
Wyvern Injury DC17 2d6 Con 2d6 Con 3000
Black lotus extract Contact DC 20 3d6 Con 3d6 Con 4500

* Permanent

Make secondary Fort Save 10 rounds (1 minute) after initial

Dungeon Keepers – A Reverse Campaign

Symbol: The symbols used by the Dungeon Keepers vary by chapter.  Example chapter symbols:  Ched Nasad uses ‘the door spider’ -the eight legs of a spider, replacing the body with a locked, iron door.   Menzoberranzan uses a gaping spider’s maw.  Members of the Dungeon Keepers are often given enchanted insignia to wear.  The insignia show their chapter’s symbol, their dungeon group number and allow the wearer access to restricted areas of the organization.  The magical insignia also grant members the power of levitation within your chapter’s sponsor city and other participating affiliated cities.

Background, Goals and Dreams: Created as a tool for the major Underdark Cities of the Drow, the Dungeon Keepers block the descent of the do-gooders from the Lands that See the Sun into the realms controlled by the Drow.  Maintaining the vast network of dungeons and lairs that connect the Drow territories with hostile neighbors is the everyday purpose of the organization.  Someday, there will be no need for such a buffer.   Perhaps the Drow, utilizing the Dungeon Keepers and her sister organizations will finally rid themselves of the lesser folk annoying their causes. Continue reading Dungeon Keepers – A Reverse Campaign