5-Boxing Death Knights

It took hours of Painful Questing to get to this Screen Shot
It took hours of Painful Questing to get to this Screen Shot

I just finished up the quest to go to Thrall (running the spit and rotten fruit gauntlet). I couldn’t return to the runeforge or get more training until that quest was done. Since I was planning on going to Western Plaguelands next, I had to stop at UC and pick up hearthstones. The girls are sitting getting rest xp now while I level my mains.

I made the DK’s with the new dark/dusky skin tone and white hair. I finally got immitation Drow to play with. *feels evil*

For anyone else planning on 5 boxing DK’s, expect a long haul. The starting area is NOT multi-boxer friendly to say the least. Between drop quests, gathering quests, the terrible torture quest where you end up killing 50+mobs on EACH toon, the bombing quests that can’t be Multi-boxed, and the epic-mount quest that Multi-boxing is horrid for, I spend the better part of the day just getting the DK’s done with the starting area and getting them initiated into the horde. There were a few quests that worked well as a 5-boxer but for much of the day 4 girls stood around while 1 was working.

5x Charger and 5x Blood Knight Tabbard and Ramparts Completed

The paladins hit 60 the other day, despite my vacation at the beach, it didn’t take long. I highly recommend them for anyone looking for an additional team. Their survivability is awesome and I can count the times I got into a jam and someone died while questing to 60 on one hand.

I went back and did the quest line for the paladin tabards and their mounts. I did the quests (including gathering the materials) instead of just purchasing the mounts. I think it’s horribly lazy that players can do that now. Continue reading “5x Charger and 5x Blood Knight Tabbard and Ramparts Completed”

Blackrock Mountain, a Booster’s Dream?

After having easily boosted my four shaman through RFC, SFK, SM and ZF I was ready for more. I had planned on going to Scholomance and Stratholme but alas my hunter does not have the keys for either of those locations and I am too lazy to track them down. So instead I dove into the completely unfamiliar Blackrock Depths.

I used Jame’s guide to Blackrock Depths to pick up all of the quests that I could and to serve as my map. Following his instructions, this instance was cake. My shaman are now able to do decent amounts of damage with their totems of wrath up and their other totems helped out a great deal in this instance. My hunter tanked very well but I could only image how great it would have been with a real tank. I’ll be gifting up my paladin soon and I can’t wait. I was not able to finish the instance due to the AOE room after the Seven and before the final bosses. I did clear a lot of content though and had a surprisingly fun time while grinding my levels.

My Strategy

Small Trash Pulls – no totems necessary. Drop Immolation Trap to give your hunter guaranteed agro. Steady Shot/Lightning Bolt to pull, Multi-shot and Chain Lightning while mobs run to the group. Tank the mobs on the hunter, use LB, Shocks, Chain Lighting, Heal and Chain Heal when necessary. The pet can CC but with small groups that is not necessary.

2 Fire Elemental Pulls – send the pet to elemental #1. Aimed Shot and Lightning Bolt to elemental #2. Shot rotation and LB. Elementals do not usually melee before they’re dead, they cast fireballs from a distance. Use grounding totems one at a time and you won’t see much damage, also have one shaman drop a fire resist totem.

Set of 6 dwarves – drop totems and immolation trap, you’ll need them. Make sure to mark with raid symbols any patrols of 6 dwarves you see, those are lethal if they pull while you’re already swamped by another set of 6. Aimed Shot the priest in the group. They heal the others and should go down first. Fortunately, one aimed shot/lightning bolt followed by a multi-shot/chain lightning should kill it by the time the pack arrives. Let your pet tank the paladin, since he annoyingly bubbles when near death and also shoots you from a distance. Just remember to heal your pet now and then. Tank the dwarves that pulled, use LB, CL, Shocks, Mongoose Bite, Raptor Strike and more immolation traps until they’re dead. Finish off the paladin.

Bosses – If they deal fire damage, don’t forget fire resist totem. All caster bosses should have grounding totems dropped. Raw dps all bosses.

Multi-Boxing Paladins – Melee Mayhem

I’ve already got a high level paladin. I’m leveling these 4 to catch up with her.

Movement
Main uses ASDW as usual, alts use Arrows

Pulls
Mana users (that don’t hang back but pull well) – Alts on follow mode use round robin style /castsequence to pull with mana tap. This pulls the mobs directly into my main and sets the group up perfectly for the attack.
Mana users/ranged/melee mobs – Run up with team on follow, while spamming my seals/judgement macro, get main into position, ‘bump’ the up arrow to quick get the rest of the group in position.

My current macros for seals/judgement go as follows
Main: Seal of the Crusader, Judgement, (none)
Alts: Seal of Righteousness, (none), Judgement

Actual Gameplay Screenshot of Multiboxing
Actual Gameplay Screenshot of Multiboxing

I’m running 3 separate auras atm and everyone gets 2 buffs (one macro they bless themselves, the other macro they bless a different pally.

My healing macros
Little Heal (healing whomever the mob is attacking): Flash of Light
Big Heal (healing whomever the mob is attacking): Holy Light
AOE (everyone self heals): Flash of Light
SH*T! (everyone self heals): Holy Light

So far I don’t have macros for blessing of protection or divine protection. I’m manually clicking those. I should figure something out for them. All 4 pallies are RET. If anyone has suggestions for blessing of prot and divine prot macros or how to more effectively use them, I’d appreciate it.

4-Boxing Shaman Party Hits Level 30

My shaman group hit 30 so I threw a little party. There were some griefers and some cool folks too. I didn’t get as many screen shots as I should have. We had a picnic table show up, a dancing flame, people who shrunk themselves, thunder storms, snow and rain of fire. I went through over 150 fireworks (all free from SM Armory) during the party. Oh, and all the shaman are red from the buff given after turning in the air totem quest.

I had someone ask me at the party how long it took me to get to level 30. On my first shaman who I leveled by questing until 8, boosted through RFC and SFK, my time played was over a day. That shaman didn’t get any RAF benefits until level 28. My other 3 shaman who are all RAF’ers quested together to get to level 14 then were boosted through SFK. I’ve been boosting all 4 in SM lately. The 3 RAF’ers have a /played of just 19 hours. What a difference. Part of that is also that I’m getting a lot faster at setting up my macros and maximizing for new teams though. I’ll have to post the /played screenshots to show the difference.

Boosting A Rogue = Easy Mode

I was boosting a level 25 through all the SM instances yesterday and was amazed at how easy it was. Since I was using my hunter, I had no way to heal or resurrect my little rogue. It wasn’t a problem as I kept her in stealth the whole time. I had her stay on follow, and my hunter would move ahead and kill the next room. By the time I was done killing the mobs, she had slowly stalked into the room and caught up with me. She only died twice the whole time, and even then it was only because she lost her stealth and vanish was on CD.